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mwo dual heavy gauss

Expect a challenge. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). All other trade-marks are the property of their respective owners; or as indicated. Description []. Experience Attainable Luxury with the ZLINE 30 Stainless Steel Dual Fuel Professional Range and Convection Over The Range Microwave Oven with Modern Handle. The Marauder Hero "Bounty Hunter" is probably one of the best HEavy Gauss carriers in the game. Create an account to follow your favorite communities and start taking part in conversations. Enjoy!Note that weapon damage values etc. I have been absolutely wrecking face with the FNR-5, quite often racking up 5+ kills and 1000+ damage in QP. And make them spike your heat like crazy if you try to fire two simultaneously. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. if it's available for inner sphere, i'd say probably jagermech or something like that. Nema Nabojiv, on 12 April 2018 - 04:27 AM, said: Seranov, on 12 April 2018 - 04:39 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:03 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 05:14 AM, said: Edited by Eisenhorne, 12 April 2018 - 07:28 AM. Pair it with a good amount of lasers and you have a great build. MLs). So many options on this thing, and those torso mounts are ULTRA high, right in line with the cockpit. Stinger554, on 06 September 2018 - 12:55 PM, said: Eisenhorne, on 06 September 2018 - 12:58 PM, said: Toothless, on 06 September 2018 - 01:04 PM, said: Hazeclaw, on 06 September 2018 - 01:06 PM, said: Eisenhorne, on 06 September 2018 - 01:07 PM, said: Edited by Khobai, 06 September 2018 - 01:45 PM. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Cookie Notice . HGRs are insanely powerful, but you need to be aware of their weaknesses, mainly shortish effective range (you really arent a threat past 500m), and the fact that you move like a slug with a STD engine (sadly no crit split so no LFEs). The smallest mech I'd probably try dual heavy gauss on is a warhammer. Do you run stock NTG-B? Press question mark to learn the rest of the keyboard shortcuts, https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault, https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. Fafnir, cyclop Slepnir, and Anni are the most popular. With built-to-last. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. I think Fafnir is the most popular, but its hit boxes are ridiculous. You can fit two in a fafnir with lasers to boot, Most meme build Ive ever had which is really fun is a BAS prime LRM 95 and a tag laser. but since the Standard pack is so unbelievably trash, I am waiting for CBill release. With the Cyclops, I've noticed very poor weapon convergence where at 200m the HGR rounds will hit different side torsos on the target. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Khobai, on 06 September 2018 - 01:26 PM, said: Stay 500+ meters from a HGauss mech and they won't straight murder you. All rights reserved. This is fun. Ebon Jaguar can also run it (but loses JJ/ECM). MAL can as well, and has better shield arms, but less mobility. For more information, please see our trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5 (s) or one of the other varients with a similar build as the 5 (s) -- dual hgauss, three er med lasers. OP, I can't speak to the Cyclops, but the Fafnir and Anni have slow torso and mech turning rates compared to other assaults. Slepnir, and a Ani can also do it. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. The smallest mech I'd probably try dual heavy gauss on is a warhammer. Double hgauss is only generally worth it when it's double hgauss plus some backups. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. Press J to jump to the feed. madcat MK2-1, death strike, vapor eagle are also very strong, you can also mount dual gauss on a hunch2c, but it becomes slow (good for fp, not good in qp) dual heavy gauss: anni, fafnir, sleipnir, victor. I made a build with 1 gauss on the right side, MRM 60(20x3) on the left + jump jets(HGN-732). WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. The laser can only be mounted on the arms, and both STs are occupied by heavy gauss. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. But jump jets are nice. If you do it on the arm slot, you can cram a huge engine in this thing. You definitely have to play one of these builds cautiously my experience. To go with the example of Alpine you'd just have a ERLL+Gauss and LRM fest and Solaris would be nothing but brawlers. Try a Thanatos? Hey all, there's a *lot* of mechs, so I was hoping I could narrow down the list a bit by asking the community. Breakfast for people who can't stand the heat. The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. Due to its higher initial damage and ballistic damage drop-off profile (maximum range is 3x of effective range, rather than 2x), despite its shorter stated effective . All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. The ammo-per-ton is . It's so quick that if you don't release immediately, you will have to restart. Yeah, that was pretty much my thinking. Mad dog C is stock double gauss and has great armor perks. Mechs that can use Heavy Gauss effectively. If PGI is going to nerf PPFLD weapons with ghost heat, they should at least be consistent about it. Follow me on Twitch:https://www.twitch.tv/therealthecatplaysgamezJoin the Discord:https://discord.gg/tRkeCqZBecome a Patreon:https://www.patreon.com/TheCatPl. 2 extra ton for ammo, dhs and or armor. This build is a . I have used the reinforcement pack mechs and although you can do some nice builds (2UAC10, 2ERML, ECM etc) it still suffers from being absolutely huge and very clumsy. Create an account to follow your favorite communities and start taking part in conversations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Turret Bitmap. I'll give you a rundown of the build and what it is mad. As for mobility..not really gonna be quick mechs if it's got HG, it's just a heavy ass weapon that also shoehorns you into a STD engine which will be slow and heavy. Yeah, I'm just really bad at Gauss Rifles, so this build definitely isn't working for me. Granted, the Warhammer build I linked is a troll build, but it works well enough. Press question mark to learn the rest of the keyboard shortcuts. Posted 25 April 2018 - 12:31 PM. Good matchscore, not that good to peek even the HG . You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. All rights reserved. dual hguass, 5MPL; don't take the 6th. Eh, the MPLs sort of work. Vxheous, on 28 August 2019 - 07:23 PM, said: Thanks for the ideas. You have to link Meds and Larges, which is its own can of worms. . Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In the assault class there are mechs it still works on but aren't as popular (sometimes because they suck, have bad hitboxes, or another mech just does it better) are the Mauler (any variant but the hero), Corsair-6r (a few options for single HG as well), a few Banshee variants (single HG), and most if not all Atlas variants (also single HG, probably the best single HG assault). Running Dual Heavy G. The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists introduced in 3061 in conjunction with a manufacturing cooperation between Defiance Industries and TharHes. All rights reserved. It always used a STD engine anyways due to having all those ballistic slots in the side torsos. At 320m, a dual HGR alpha still inflict around 40 damage. That 50 damage straight to your CT. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. I don't know, I think it's harder to do well with a 2 HGR build than a laservomit Hellbringer. All rights reserved. washington national opera chorus auditions. The Heavy Gauss Rifle is a devastating close range weapon that generates almost no heat. Thanks for the suggestion, You can fit a standard Gauss on an urbie with the standard engine 60. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and . But that being said . Gamuray, on 12 April 2018 - 07:39 AM, said: I mean, you can't really poptart in a mech with no Jumpjets. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. 4HLL+4ERML is actually an excellent build on the Timberwolf. And each round its just a steam roll of VERY low skill required kills. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. Sleipnir, the hero Cyclops, is a solid platform for double Heavy Gauss. 16.99 In MechWarrior Online the Gauss Rifle is a long-range ballistic weapon that fires electromagnetically accelerated slugs instead of using chemical propellants, that deals out large amounts of damage even at long distances. No durr its easy to counter, but Im T1 and therefore I see T1/2/3 players. Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. Edited by JediPanther, 28 August 2019 - 12:52 PM. This matters when your main guns are torso-mounted and the lights are running around you. . Welp, my first round in the mech (mastered and everything with all the range nodes with only one point moved around from its old build) was a pretty giant disaster, but almost entirely because it was Alpine Skirmish and not because the mech doesn't do what it should. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. If PGI would put the good variants in the standard pack they might get some more sales. .Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. You have to kite them to deal with them or out number them I guess. This mod adds new weapons and a plethora of balance changes. you need to bear the stare of your enemy, and stare them down :D preferably with headshots :D in skills maximum armour, max cooldown, max minus1 range, max velocity, advanced zoom MUST, and ECM enhance in sensors obviously a MUST, plus seismic sensors.. https://mwo.nav-alpha.com/mechlab?b=3c23b7ca_FNR-5, Fafnir 5b, 2 HG 5 ml is my go to. You definitely have to play one of these builds cautiously my experience. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. The official reddit for MechWarrior Online. Occasionally you see a thanatos or Mauler running them. dual regular gauss: night gyr and warhammer are the best imo. If you can reliably shoot gauss on cooldown, you can try it. Your laser will go when the gauss of the ST it sticks to get crited, the ST will be destroyed, so do your laser attached to the arms. Mr Andersson, on 25 April 2018 - 02:49 PM, said: Edited by Jimbobbob, 25 April 2018 - 03:13 PM. Press J to jump to the feed. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. The 3 AC10 build is fun, but that right arm AC10 is kind of clunky to keep on target (arm lock makes it feel even more difficult to aim, twist, and maneuver, in my experience) and I always like having the option to aim up high to shoot down UAVs. You can also do straight double gauss and ecm on a night gyr. Paint your mech bright red. Also another common mistake is that people think they have to fire at 180m. Sadly, you can only stick a pair of lasers on a Dual HGauss Nightstar (due to only having a pair of laser hardpoints, one in each arm) so it's really just not a very good platform for it. true, maybe it'll get better base agility? Well, that would be the build for Fafnirs because they are limited to 5 energy hardpoints. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. The Fafnir 5 is great stock as well. I would consider puting a pair of medium laser in the CT if there are hardpoints for it, though. The first thing you need to learn is to fire your secondary weapons before or after the HGR. Hope this helps and enjoy playing whack-a-mole with the lights ;). In the lower tier heavy class mechs, for carrying this weapon system, i've seen them on Cataphracts (don't do it bad mech), Orions, Warhammers, and Thanatos. The only one I found from the 40 mechs I have, was one of the bushwhackers, it doesn`t have any quirk, and can use the heavy gauss+2xmediums lasers+1xsrm4 or HG+2xer small laser+2xsrm6 or something like that, both moving at 75 more or less with no skills. assassination of john f kennedy. Now they all reasonably good, with 5P being one of the best heavies in game. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Any shape of the Gaussian surface can be use WHM-6R TNS-5S VTR-9A1 CP-S MAL-2P COR-6R ANH-1X FNR-5B Seranov, on 12 April 2018 - 03:28 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 02:18 AM, said: Edited by Vxheous, 12 April 2018 - 04:17 AM. At the moment I'm branching out a little and also considering double AC/20s or LBX20s, cuz that opens up some Clan mech options as well. . And its one hell of an Assault mech. All other trade-marks are the property of their respective owners; or as indicated. Espaol - Latinoamrica (Spanish - Latin America), http://mwo.smurfy-net.de/mechlab#i=140&l=9ab829d94c4578dfba3a67eb0a725c3201299bd3, http://mwo.smurfy-net.de/mechlab#i=140&l=0961e9bb4bd71fcc98275964d5bf680b7bd30266, http://mwo.smurfy-net.de/mechlab#i=140&l=6ee02cb7f08e99fd084c94835a7ac0412f1e961e. All other trade-marks are the property of their respective owners; or as indicated. They're slowly (heh, Annihilator) becoming more common. 5. drop deck also possibly means more than one drop. That's undergunned. I don't want people to pick the mechs specialized for the map. MLs). Scan this QR code to download the app now. All other trade-marks are the property of their respective owners; or as indicated. PGI needs to make dual HGR generate ghost heat just like dual AC20 does. Most people run a Sunspider or even a Timberwolf if they feel the need . Edited by NRP, 14 January 2018 - 11:00 AM. There doesn't seem to be much room for customization on that one. Privacy Policy. You just have go get your team to focus dual HGR mechs. Edited by Toothless, 06 September 2018 - 12:51 PM. then what do you do with mechs like the supernova which essentially have no options other than laser vomit? This actually looks like a pretty good idea. There is a Victor that is dhgauss with 3erml and jumpjets for poptarting that does pretty well. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Ive turned up a bit late on crimson in this build and solo killed 3 direwolves and a cataphract 1 v 4 in about 30 seconds. Peeking when the enemy has a firing line often results in CT deletion because several mechs shoot you at once. All trademarks are property of their respective owners in the US and other countries. Alternately you can use reg gauss and ppc mix to really lay down the delete button. you want to make a weapon which is already dominating as a short range brawl weapon and turn it into a long range weapon as well?

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